Showing posts with label children shouldn't play with dead things. Show all posts
Showing posts with label children shouldn't play with dead things. Show all posts

Saturday, February 6, 2021

The Pragmatic Aesthetics of Primer

In Horror Film Aesthetics, I devote much space to discussing what I call "pragmatic aesthetics." This is when a filmmaker puts his financial shortcomings to aesthetic use. For instance, perhaps unable to cast first rate actors for his film, he writes a script about bad actors preparing for an upcoming play (e.g., Children Shouldn't Play with Dead Things).

Primer (2004) is a low-budget science fiction film about quantum physics. The film is noteworthy partially because it inspired a later cycle of sci-fi thrillers about quantum physics (e.g., I'll Follow You Down, Singularity Principle, Third Contact, Paradox [two films with that title, both released in 2016], Anti-Matter, Soft Matter, Collider, and Expulsion).

 

 

Primer is also an example of pragmatic aesthetics. This was brought to my attention by an IMDB film review written by "flat6":

 

The reason to love [Primer] is that it's utterly defiant of the expectations of the traditional movie experience.

* It can't resort to a beautiful cast, shiny special effects, gorgeous scenery. Indeed, the cast is wooden in its acting, which turns out to work because that's how normal scientists and engineers (and people in general) are, flawed communicators.

* The settings are drab, out of focus, rushed and cheap, which turns out to work because that's what being efficient with your resources means for an inventor.

It doesn't matter if the makers of Primer were forced into this style by their budget (as opposed to consciously "pulling off" this look and feel). All that matters is that in the end, it turns out to work beautifully with the plot and the story.

 

Although he doesn't use the term, flat6 makes a pretty good case that Primer makes use of pragmatic aesthetics.

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For more information on pragmatic aesthetics in horror films, see Horror Film Aesthetics: Creating the Visual Language of Fear. This blog represents a continuing discussion of my views on horror, picking up from where the book left off.

Thursday, August 9, 2012

How Gary Oldman Coaxed a Realistic Performance from Winona Ryder

Some horror film directors want realistic performances from their actors.

Not every film requires realism. Children Should Play with Dead Things and Blood Feast benefit from their actors' hammy performances. (This not true even of many horror "comedies" -- many "so bad it's good" films are actually "so bad it's unwatchable".) Hal Hartley often requires deadpan performances from his actors.

But say a director wants realism. How to coax a realistic performance from an actor?

Jonathan Emrys, an extra on Bram Stoker's Dracula, relates how director Francis Ford Coppola sought a realistic reaction from Winona Ryder (a look of stunned shock), and how Gary Oldman figured out a way to coax this reaction from Ryder.

(I think Bram Stoker's Dracula's overall acting style is a bit more theatrical and styled than the more mundane realism of many films. But nevertheless, Emrys offers an instructive account of how Oldman drew a realistic reaction from Ryder.)

As Emrys's relates it:

[W]e all were set up on the streets again, and Mina (Winona Ryder) was supposed to walk down the street to the Apothecary shop and look across the street to see Dracula (Gary Oldman) staring back at her.

Directly behind the camera was Coppola, and the ever professional Gary took his place beside the camera, in the mud, to give Winona a point to look at.
Winona repeatedly walked down the street, stopped, stared, then continued into the shop. However, she apparently was not giving the shocked or startled look Coppola was looking for, so he kept sending her back up the street to start again, over and over.

During one of the longer spaces between takes, Gary starts looking around and spies a vegetable cart beside me. He asks a P.A. "Are those real vegetables?"
The P.A. replied that they were and Gary asked "Are those real zucchinis over there?"

The P.A. nodded and Gary asked "Can I have one? Could you get me a zucchini?"

The P.A. was confused by the question, he didn't know if he should, so he asked an A.D. who, I think asked another A.D., and finally was given the reply "Yeah, sure."

They grabbed one of the zucchinis and gave it to Gary who immediately took his place again beside the camera.

I'm standing directly behind Gary, so all I can see is him facing the street with the zucchini held firmly behind his back. Winona finally comes into view and waits at the top of the street, and Coppola yells "Action!" and Winona starts down the street.

As she approaches her mark, Gary shifts the zucchini to his front, at about groin level.

Winona reaches her mark, stops and turns to Dracula and has an utterly surprised, shocked and startled look on her face. She kept it professional and continued into the Apothecary's Shop.

The moment Coppola yelled "Cut!", Winona stormed out of the shop and proceeded to harangue Gary, who took it in his stride, laughing. This seemed to upset her even more, so Coppola finally got out of his seat and took each of them by the arm and walked them back up the street and out of view, all the time Gary was laughing and smiling, and Winona was not.

A few moments later, they all came back into view, and Winona was still not real happy, but there was no longer any smile on Gary's face as he dragged his feet, head down, like a punished schoolboy.

Yes, that was a funny thing Gary did, and sure Winona probably didn't think so, but at least Gary helped Coppola to get that look he needed from her.

You can see the above scene here:



You can read more about Emrys's experiences as an extra on Bram Stoker's Dracula at his Blood Thirsty website.

I met Emrys on Bram Stoker's Dracula, because I too worked as an extra on that film. You can read about my experiences on the Hollywood Investigator.

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For more about acting styles in horror films, see Horror Film Aesthetics: Creating the Visual Language of Fear. This blog represents a continuing discussion of my views on horror, picking up from where the book left off.