In Off Duty,
Police Constable Layton (Becki Pantling) investigates a haunting in a
warehouse. It's something she performs "off duty," perhaps
because the higher ups would frown upon her psychic gifts. She can
commune with ghosts.
Off Duty is a
spooky little ghost story, creepy and atmospheric. A British horror
short which successfully captures that X-Files vibe. A police
procedural with a serious tone and unexpected, original twists. PC
Layton isn't just a ghost hunter. She's a vigilante.
The lighting is
especially impressive. DP Jamie MacLeod uses two distinct lighting
setups. One for the normal world and one for the astral realm that
Layton enters. Warm yellow lights for normalcy. Cold blue lights for
the astral plain.
The concept is similar
to the lighting schemes used in Insidious and Stranger Things (to
depict "The Further" and the "Upside Down,"
respectively), but simpler and on a much lower budget. Thankfully,
Pantling and MacLead avoid the use of green nightvision. Ghost hunter
films should give that a rest.
The parody is a relatively easy subgenre to create, because all the main story elements -- the characters (their attitudes, mannerisms, physical appearances), the dramatic situations, the cinematographic and audio styles -- are given to the parodist. Filmmakers and writers who tackle other genres must strive to create original characters and storylines -- an effort that does not burden parodists.
Waxwork II: Lost in Time (1991) demonstrates how easily a lazy filmmaker can create serviceable entertainment when parodying past films. By contrast, "The Post-Modern Prometheus" episode of TV's The X-Files shows how a filmmaker can build upon parodied elements to create something new and worthwhile.
Waxwork II is a sort-of anthology film that parodies previous horror films. Its two lead characters, Mark and Sarah, enter a time warp that sends them through various scenarios, each evoking a horror film.
At one point Mark finds himself with a group of ghost hunters, about to explore a haunted house. Horror fans will immediately recognize the tale as parodying The Haunting (1963). Waxwork II borrows the characters (as in the original, two men and two women), some of their names (both films contain an Eleanor), their attitudes (in both films, an assertive lesbian hits on a timid Eleanor; the lead investigator is a stuffy scientist), the black and white cinematography, and many situations (the laughing girl behind the door).
Waxwork II offers a few original bits, but with rare exception (John's exposed ribs), the film's original elements are unfunny. All the real humor derives from mimicking The Haunting.
Thus, the parodied elements act as a crutch for an otherwise unfunny comedy.
Examine how slavishly the parody mimics the original, in both content and style (and these are only a few of many examples):
This slavish mimicry is true throughout Waxwork II. In another vignette, Sarah finds herself on an alien spacecraft. Very quickly, horror fans will recognize this as a parody of Alien (1979). The astronauts' uniforms resemble those in Alien. Sarah's hair mimics Ripley's hair. The astronauts are cynical and slovenly. And they're being pursued by an alien that bursts from people's chests.
In both of the above vignettes, the audience's pleasure derives not from original characters or situations created by the filmmaker, but from the audience's sense of recognition at identifying which film this or that scene is lifted from.
Of course, many comedies, not just parodies, derive laughs from a sense of recognition. But whereas other comedy subgenres must strive to create original characters and situations from which to draw that sense of recognition, parodies can all too easily get lazy and rely solely on a mimicry-based sense of recognition.
All this is not to say that a slavish parody can't be entertaining -- just that it's a relatively easy and lazy form of filmmaking.
By contrast, consider "The Post-Modern Prometheus" episode of TV's The X-Files. This TV episode simultaneously parodies multiple targets (not just one source film per vignette), then blends all these targets together, while also adding strong, original elements (e.g., series leads Mulder and Scully), to create something new that can stand on its own merits.
In "The Post-Modern Prometheus," Mulder and Scully are presented in 1930s black and white, in a story that borrows characters, situations, and themes from Frankenstein, The Elephant Man,The Mask, and Edward Scissorhands (particularly the episode's music -- check the YouTube excerpt below), and then juggles and mixes these disparate elements into an original, compelling, and cohesive story.
By cohesive, I mean that the story is not just a disparate sequence of random parodied targets, but that all the elements -- Mulder and Scully's characters and attitudes, the original story elements, the parodied targets -- hold together (every element aesthetically and dramatically supporting the other elements) and create a unified story, one that is both unexpectedly funny and surprisingly poignant, while remaining true to Mulder and Scully's personalities.
That is to say, "The Post-Modern Prometheus" works as an The X-Files episode. It does not feel as if Mulder and Scully are slumming in an unrelated "very special episode" because the writers couldn't think of an The X-Files episode that week.
By contrast, Waxwork II feels unfocused and overlong. The main (original) characters are not interesting in themselves. They exist for no purpose other than to meander about as props in the increasingly dull and obvious parody vignettes. Tellingly, the film's most original vignette (the medieval story) is also its most tedious.
Unlike Waxwork II, "The Post-Modern Prometheus" is not only a parody -- it's a mash-up. The former over-relies on borrowed elements as a crutch. The latter borrows smaller bits from many sources, adds large doses of originality, then mixes it into something wholly new.
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For more commentary about the relationship between horror and comedy, see Horror Film Aesthetics: Creating the Visual Language of Fear. This blog represents a continuing discussion of my views on horror, picking up from where the book left off.
Method acting teachers instruct their students to always ask: What's my character's motivation? The actor should know who is this character? What is his history? What does he want? What just happened that got him to this place or situation?
Then the kicker: What is his next, most logical action based on his past history, wants and desires, and most recent experiences?
Writers should likewise keep those issues in mind when creating and propelling characters from scene to scene. There should be a reason -- motivation -- for a character to do something.
Poorly motivated characters arise when writers focus solely on the events in a story, such that they treat the characters as mere props.
The writer wants Joe to kill Mary in the locker room. So the writer makes Mary go into the locker room, even if she has no logical reason to go there -- even if she has strong reasons to avoid the locker room.
Because characters engage an audience, strong characters heighten the horror. Conversely, poorly motivated characters weaken the horror.
Comedies are an exception, a genre for which audiences make allowances for unrealistic behavior and outlandish coincidences, provided the film is funny.
But Dark Floors is a humorless horror film, credited to seven writers, none of whom bothered to focus on the characters' motivations.
In Dark Floors, Ben is a loving father, who has taken his sick daughter, Sarah, to a hospital for tests.
Poor writers will often rely on cheap devices to seek sympathy for their characters -- look, a sick child! Poor thing! And her dad's all weepy because he loves her! Heartstrings!
But a mere setup is not enough to create an engaging character. If Ben and Sarah are poorly motivated, the emotional impact of Ben's loving, teary-eyed gaze will diminish. As is the case in Dark Floors.
Ben and Sarah enter a hospital elevator with a disparate bunch: a tough Security Guard, a Homeless Man, Emily (a nurse), and a Selfish Asshole.
His name is Jon, but his character is no more than the Selfish Asshole. The typical cowardly, arrogant, obnoxious type that crops up in many horror films. You know he'll die before the film's end.
The elevator doors open onto an empty hospital floor. The characters exit, then wander about aimlessly (did all of them even intend to get off on this floor?). A ghost chases and scares them. They huddle in a room, wondering what just happened?
Contemptuous of the others, Jon decides to leave on his own. Why? He suggests that maybe it's all an illusion, perhaps from a gas leak. After he leaves, a demon attacks him in the elevator.
Ben and the Security Guard rescue Jon. Yet afterward, Jon shows no gratitude or humility. His character is poorly motivated. A normal person (even a selfish asshole), would at least give the pretense of gratitude.
Soon after his rescue, Jon watches the Security Guard try to break through a basement wall, so they can escape the empty, haunted hospital. Jon mocks the Security Guard's vain efforts, sneering, "C'mon, Rambo. Do something useful. Find us a real way out."
Why would Jon say that? Merely because the writer wanted Jon to be obnoxious -- though that's not how Jon should behave, considering his recent near death, and that the Security Guard helped save Jon's life.
The Security Guard is irritated by Jon. (His irritation is well motivated.) But then he snarls, "You want it out?" -- essentially threatening to beat up Jon.
More poor motivation. The Security Guard has now gone overboard.
Yet it's typical of poorly motivated characters of any genre. Writers will inject pointless bickering, arguments, and fights into their scripts, in a lame attempt to "heighten the tension." Pointless, because there is no good reason for the characters to argue -- no proper motivation -- other than that the writer wanted the characters to argue, and so he made them argue.
How often have you seen films in which a disparate group of people trapped in a "tense situation" get on each others' nerves for no good reason?
Talented writers can create tense drama without mindlessly argumentative characters. Consider Mulder and Scully in The X-Files. Their cool, procedural, methodical investigations, and the secrets they uncovered, were tense and dramatic enough without injecting pointless arguments. Even the villains (e.g., Cancer Man) were usually deathly cool.
Engaging characters in interesting stories needn't argue to create drama.
This also meant that when arguments did erupt on The X-Files, their emotional impact was greater. An event's rarity increases its impact.
Here's Dark Floors worst (of many) examples of poorly motivated characters. The Security Guard and Homeless Man are dead. Jon suggests to Ben that the ghosts (or demons?) want Sarah. If they sacrifice Sarah to the monsters, they'll be safe.
Poor motivation: Even if Jon were right, no rational person would advise a loving father to sacrifice his sick daughter to monsters. Yet Jon actually expects Ben to agree!
Ben is outraged. (Good motivation.) But then Ben realizes that Sarah needs her medicine. So Ben decides that he and Emily will search the hospital for Sarah's medicine -- and Ben decides to leave Sarah alone with Jon!
Huh?
And listen to Ben's contradictory dialogue. Before he leaves, Ben says to Jon, "Watch her." Then he adds, "You even lay a finger on her, you won't live to regret it."
Huh?
Ben leaves Sarah in the care of a man who wants to kill her? Ben even -- contradictorily -- asks Jon to protect Sarah, while feeling the need to threaten Jon into not harming Sarah?
It's not like Ben doesn't have options. He can take Sarah with him (he's pushed her wheelchair throughout the film). Or he can insist that Jon go with him, while he leaves Emily with Sarah. Or he can ask Emily to find the medicine on her own, or with Jon, while Ben stays behind with his daughter.
But Dark Floors's seven writers failed to ask What's Ben's motivation?
What does Ben want? (To find medicine for Sarah.) What recently happened to Ben? (Jon threatened to sacrifice Sarah to the monsters.) What is Ben's most logical next move? (To find medicine for Sarah in a way that doesn't leave her at the mercy of Jon.)
Instead, the writers focused solely on the events -- the cool, scary horror scenes they wanted to show. They wanted Jon alone with Sarah, so Jon could give Sarah to the monsters. So the writers simply made Ben and Emily leave Sarah alone with Jon, contrary to those characters' logical motivations -- treating the characters as props rather than as thinking, feeling persons.
In summary:
1. Strong characters engage an audience, and heighten the horror. This is because shocks and gore are more unnerving when they happen to characters we care about.
2. One dimensional setups (the loving dad) are not enough to create a strong character. The character must be well motivated throughout the story.
3. Poor motivation arises because writers focus solely on a script's events (what happens), rather then on pondering every character's motivation for every action they take (or avoid taking), throughout the entire script.
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For more about how horror films effectively unnerve -- or fail to unnerve -- audiences, see Horror Film Aesthetics: Creating the Visual Language of Fear. This blog represents a continuing discussion of my views on horror, picking up from where the book left off.
Like any art form, acting encompasses many styles. Certain styles are more aesthetically supportive of a film's story, characters, and themes than are other styles.
(No, I don't know every acting style out there; I'm sure many have yet to be discovered or invented.)
Filmmaker Alex Bram (Body of Work) believes that realistic acting is especially beneficial for supernatural horror. Bram says: "I am devoted to realistic acting, although I work in a surreal genre. So often, the unrealistic and cartoon style acting seems to creep into these kinds of movies."
Here's a trailer for Bram's supernatural horror short film, Body of Work:
Realistic performances help ground the Unnatural in reality, making the unreal seem real to audiences.
Critics have noted that one of Kolchak: The Night Stalker's strengths was that the show's supernatural monsters were offset by the cynical journalist, Carl Kolchak. If such a well-grounded character believed in the show's supernatural story elements, the viewer would more easily suspend disbelief.
The X-Files similarly set the Unnatural in a realistic milieu, with FBI Special Agent Dana Scully serving as the show's cynic. (Of course, since Kolchak had no partner, he was both Scully and Mulder, his character arc beginning the series as Scully, then growing over time into the more open-minded Mulder).
Realistic acting isn't always the best choice for a horror film, but it's a style that filmmakers might consider if the film's Unnatural Threat is especially incredible.