Showing posts with label pragmatic aesthetics. Show all posts
Showing posts with label pragmatic aesthetics. Show all posts

Saturday, February 6, 2021

The Pragmatic Aesthetics of Primer

In Horror Film Aesthetics, I devote much space to discussing what I call "pragmatic aesthetics." This is when a filmmaker puts his financial shortcomings to aesthetic use. For instance, perhaps unable to cast first rate actors for his film, he writes a script about bad actors preparing for an upcoming play (e.g., Children Shouldn't Play with Dead Things).

Primer (2004) is a low-budget science fiction film about quantum physics. The film is noteworthy partially because it inspired a later cycle of sci-fi thrillers about quantum physics (e.g., I'll Follow You Down, Singularity Principle, Third Contact, Paradox [two films with that title, both released in 2016], Anti-Matter, Soft Matter, Collider, and Expulsion).

 

 

Primer is also an example of pragmatic aesthetics. This was brought to my attention by an IMDB film review written by "flat6":

 

The reason to love [Primer] is that it's utterly defiant of the expectations of the traditional movie experience.

* It can't resort to a beautiful cast, shiny special effects, gorgeous scenery. Indeed, the cast is wooden in its acting, which turns out to work because that's how normal scientists and engineers (and people in general) are, flawed communicators.

* The settings are drab, out of focus, rushed and cheap, which turns out to work because that's what being efficient with your resources means for an inventor.

It doesn't matter if the makers of Primer were forced into this style by their budget (as opposed to consciously "pulling off" this look and feel). All that matters is that in the end, it turns out to work beautifully with the plot and the story.

 

Although he doesn't use the term, flat6 makes a pretty good case that Primer makes use of pragmatic aesthetics.

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For more information on pragmatic aesthetics in horror films, see Horror Film Aesthetics: Creating the Visual Language of Fear. This blog represents a continuing discussion of my views on horror, picking up from where the book left off.

Wednesday, September 24, 2014

Psychic Sue: Pragmatic Aesthetics in the Use of Location and Set Décor

One of the biggest expenses for many low-budget films is renting an appropriate location. Actors and crew will often work for deferred pay, or even no pay, and there are plenty of both to choose from. But appropriate locations -- especially on the cheap -- are harder to secure.

Money can be saved on location rentals (and their permit fees and insurance coverage) by reusing the same location for different locales (i.e., pretending that the same place is really someplace different). Even cheaper and easier if you can reuse the same location without changing any of its set décor.

(By location, I mean where a scene is filmed. By locale, I mean the place the location represents. For instance, a scene that is filmed in Toronto (the location) might represent an event occurring New York City (the locale.))




In the short, comedic horror film, Psychic Sue, Jennifer (Kate Finegan) visits Sue (Andrea Coyne) for a reading. Sue's psychic shop is stereotypical of such places -- red curtains, candles, occult knick-knacks. Sue spouts the usual spiritual gobbledygook. Rather than demanding anything so crass as money, Sue instead asks Jennifer to "cross my palm with silver." She also claims that her candles are "forged by the monks of Tibet."




Later, a ghost compels Sue to visit "a real psychic." So Sue visits psychic Zoe (Sarah Agha), whose shop is nearly identical to Sue's. Identical red curtains, candles, lights, occult knick-knacks. Only the tablecloth and its place setting are different.

Obviously, director Dave Lojek used the same room and set décor. He didn't even bother to vary the curtains and knick-knacks. Yet events make it clear that this location represents two different locales -- Sue's shop and Zoe's shop.

This dual use of the same location and set décor serves two purposes. Pragmatically, it saves money. Aesthetically, it provides humor. Monty Python often used the same sets (with only cursory changes in décor) for comedic effect, the characters pretending not to notice.



Well, sometimes one character -- usually the put-upon protagonist -- does a quick glance-about, noticing the striking similarities, before shrugging it off. Sue does likewise in Zoe's shop.

Psychic Sue's script reinforces the comedic effect of using identical rooms for different shops. For instance, Zoe spouts nearly identical nonsense to that of Sue. Zoe asks Sue to "cross my palm with silver" and extolls her candles as being "forged by the monks of Tibet."

By using the same location and décor for different locales, Lojek saved money. But what makes his reuse of locations especially admirable is that he put his financial corner-cutting to aesthetic use (e.g., heightening the humor).

Psychic Sue's duel use of the same location is an example of what I call pragmatic aesthetics -- when a filmmakers puts a budgetary compromise to aesthetic use.





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For more information about mise-en-scène and pragmatic aesthetics in horror films -- see Horror Film Aesthetics: Creating the Visual Language of Fear. This blog represents a continuing discussion of my views on horror, picking up from where the book left off.

Friday, September 21, 2012

Demon: Low-Budget Framing of a Period Piece

One of a low-budget filmmaker's biggest challenges is finding decent locations. Actors and crew will often work for free. But good locations (i.e., not the filmmaker's basement apartment) usually cost money. This is especially true if you want to shoot outdoors, on a busy city street. Insurance and permits must be obtained, and streets must be cleared of pedestrian and vehicle traffic.

Some low-budget filmmakers ignore this problem by shooting "guerrilla style." They eschew insurance and permits, and shoot only a few actors, on city streets or in malls, with a handheld camera. They hope that their cast and crew resemble tourists with a camera, and they'll thus be ignored by police and security guards.

(Note: In the 1980s, New York City only required a shooting permit if a filmmaker's equipment touched the ground. Filmmakers who avoided tripods, shooting everything handheld, did not need permits. I don't know what the law is now in NYC, or in other jurisdictions.)

Okay, so if you only have a few actors, and shoot handheld, you can use city streets without a permit. You'll have people and cars in the background, unrelated to your film, but provided they are too small or blurry to be identifiable, you generally face no legal problems. (But consult a lawyer on this.)

Location problem solved?

But what if you're shooting a period piece? Your story is set in the late 1800s. Sure, the cars and people in the background aren't identifiable, but ... they're cars! And the people are wearing modern clothing!

The Big Studios will simply obtain (and pay for) a shooting permit, and the off-duty police (more money) will kindly block off all streets so they can shoot their period film.

But what if a low-budget filmmaker can't afford that? How then to shoot a period piece on modern city streets?

One solution is a judicious use of framing.

Demon is a low-budget horror film (written and directed by Mark Duffield) set in Victorian London. Fortunately, London is full of old buildings that were around in Victorian times. But it's also full of modern cars and people. How to shoot the architecture, and not the modern population, without closing off the streets?

Duffield solved the problem by framing many street scenes at low angles, so we only see the upper parts of buildings.



At one point, Amy (Clare Langford) takes newcomer Lorcan (Andrew Mullan) on a tour of London. She shows him London Bridge. Today's bridge is normally full of cars, but a low-budget filmmaker can't afford shut down a major bridge. Erasing the cars through CGI effects might be cheaper, but still costly. Duffield simply frames the cars out of view.

Here are a couple of other scenes of Amy showing Lorcan the sights of London. Again, the shots are in low angle. Perhaps to avoid showing modern tourists or cars parked on the streets?




But this framing is not only pragmatic, in that it hides modern life. Demon's framing also serves an aesthetic function. Amy is showing Lorcan (and us, the viewer) the splendor of Imperial Britain's capital city, and he is duly impressed. The low angles effectively convey their emotional awe at the city's sights.

I use the term pragmatic aesthetics to describe whenever a filmmaker applies budgetary and technical compromises to aesthetic effect. This applies to Duffield's framing. He couldn't afford to close off London's streets, nor delete its modern life with CGI, so he framed to hide modern life -- even as his framing simultaneously supports the story, characters, and theme.



But it's not just low angles. Here's a tight shot of Lorcan from a high angle. The tight shot hems him in, so we don't see much beyond him (including modern life). The high angle likewise hides what's beyond him. Were the camera raised, we'd see more of the street, and perhaps some cars.

Then there's the below tight, straight-on angle shot of Lorcan. Again, we see little beyond him.



The staging also serves Demon's low budget. In both of the above shots, Lorcan is static. People walk past him. Pragmatically, this creates the impression of a bustling London street, filled with people -- but on the cheap. Had Lorcan walked along the street, the camera would have followed him, and more of the street would need to have been closed for filming.

The above two frames and staging also serve an aesthetic purpose. Lorcan is paralyzed with fear over the notion that he might be a hideous monster. The above images are from his nightmare. His static staging supports his emotional paralysis. And the tight framing conveys his feeling of being trapped in a very bad situation.


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For more about framing, staging, and pragmatic aesthetics in horror films, see Horror Film Aesthetics: Creating the Visual Language of Fear. This blog represents a continuing discussion of my views on horror, picking up from where the book left off.

Wednesday, June 1, 2011

Circle of Fear's “Legion of Demons” - Staging of Actors Instills Fear and Paranoia

The 1970s was a golden age of televised supernatural horror. Back then, broadcast TV forbid graphic violence, even more so than today. This forced horror TV shows to create fear and suspense solely by non-gory means, such as story, music, and acting.

TV's Ghost Story (retitled Circle of Fear in mid-season) ran from 1972-73, and was canceled after only one season. Last seen on TV during a late-night rerun on CBS in the 1980s, little remembered, and unreleased on DVD [until recently], it's a gem of 1970s supernatural horror. An anthology series, with a different story and cast every week.

Its "Legion of Demons" episode demonstrates how the staging of actors can instill fear and paranoia in viewers.

Beth is an office typist. One day she's transferred to another division. Her co-workers are all friendly. Too friendly. Not scary, but slightly creepy.

After typing for a few hours, Beth opens her desk drawer -- and sees a disembodied hand! She faints. Her co-workers crowd behind her. They see nothing in the desk drawer. Yet we immediately realize there's something ominous about these co-workers.

The main reason for our suspicion is the staging. Crowded into a single frame, these co-workers form a tight and ominous group.

Grouped people can be menacing. Seeing a group standing or staring in opposition to the protagonist probably taps into a primal human instinct. The individual vs. The Tribe.

People gathered into a group are often cause for concern in a crime drama, as when a gang crowds about the protagonist. But horror often stages otherwise friendly people into a group (such as the co-workers in “Legion of Demons”) to instill fear and paranoia. Viewers feel paranoid, sensing that something is “not right” about those grouped people, though viewers can't logically justify their paranoia.

Horror films about alien invasions, or small town conspiracies, often stage the evil characters into a tight group that stands silently facing, or staring at, the protagonists. It makes viewers (who identify with the protagonist) feel like an Outsider facing a hostile, primitive Tribe.

This frame of Beth's co-workers grouped together, observing her after she has fainted, instills fear and paranoia because of the staging, but this fear is aesthetically supported by...

* The co-workers not panicking, or even reacting, to Beth's fainting. They just stare.

* Ominous music (composed by the excellent Billy Goldenberg and Robert Prince).

* A slightly wide-angle lens. This lens not only has the aesthetic effect of suggesting that these co-workers are cause for fear, but it has the pragmatic effect of allowing the director to squeeze all five people into one frame.

Later, when Beth awakes, she sees her co-workers standing over her. Unlike previously, it's a POV shot, yet once again this scene uses the same staging, calm demeanors, slight wide-angle lens, and ominous music.

The friendly co-workers explain to Beth that she fainted, and offer soothing words of comfort.

Of course, the staging, calm demeanors, lens, and music all imply that our paranoia, and fear for Beth, are justified.

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For more about pragmatic aesthetics -- and the use of actors, lens, and music in horror films -- see Horror Film Aesthetics: Creating the Visual Language of Fear. This blog represents a continuing discussion of my views on horror, picking up from where the book left off.

Sunday, May 8, 2011

“So Bad It's Good” vs. “Suspension of Disbelief”

At last weekend's World Horror Convention, I served on a panel entitled: Why Do Horror Films Suck?” I challenged the panel's premise, explaining that I can enjoy even technically inept horror films.

Another panelist, author Scott Browne, agreed, saying that some films were so bad, he found them entertaining.

Yet that's wasn't quite what I meant. I gave it some thought after the panel, and had an epiphany.

I enjoy “bad” horror films, but not because they're “so bad they're good.” I enjoy them for the same reason that I enjoy “good” horror films -- because my “suspension of disbelief” filters out elements that hinder my enjoyment.

Film theorists have long said that, to enjoy a film, the viewer must “suspend disbelief.” We know those are actors on the screen, not real people, but we shove that thought from our minds. We know horses can't talk, Superman can't fly, and ghosts don't exist, but we shove that thought from our minds.

It's the same with technically inept films. Watching a technically great ghost film like The Haunting requires a certain suspension of disbelief. Watching an inept ghost film -- with wooden acting, cheap sets, poor atmosphere, and a microphone that occasionally drops into the screen -- also requires suspension of disbelief, but more of it.

I tell myself: “Okay, I'll ignore that ghosts don't exist -- and I'll pretend those are real people on screen despite their bad acting, and I'll pretend I didn't see that boom mic's shadow against the wall.”

To suspend disbelief over a film's ineptitude yields a different quality of pleasure than enjoying a film because “It's so bad it's good.” In the former case, the viewer may yet enjoy some fear or suspense, because one still believes the story on screen. In the latter case, the viewer has given up all attempts at believing in the story (suspension of disbelief is broken), and just laughs at the bad actors stumbling about the cheap sets.

I have a high tolerance for inept horror films. I can suspend my disbelief even for films like Blood Feast and Horror of Party Beach, and enjoy their stories. (Although, I've seen so many horror films, it's hard for me to feel fear from any of them, however hard I try to suspend disbelief.) Other people have a lower tolerance, and can only enjoy these films on a “so bad it's good” level.

There is also a gradation. One may suspend disbelief to a certain (greater or lesser) degree for some films, while enjoying part of these films for being “so bad it's good.” (I can enjoy The Great Alligator on both levels.) Naturally, the more inept the film is, the more this ineptitude wears away at viewers' suspension of disbelief.

I've long held that a film should be judged both Objectively and Subjectively.

Some horror films are Objectively and Subjectively great. They meet the high standards of defensible, objective criteria -- and I greatly enjoy them. For example, The Haunting and Lost Souls.

Other films are only Subjectively great. I greatly enjoy them, yet I see their technical faults. For example, Stage Fright or Crucible of Terror.

Even so, despite technical shortcomings, such films can still have some Objective merit due to their admirable use of pragmatic aesthetics (i.e., using those technical shortcomings in ways that support the characters, story, or themes).

In summary, by suspending disbelief, one can enjoy a technically inept horror film despite its ineptitude, rather than because of it.

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For more about interpreting horror films, and the nature of the pleasures that come from viewing horror, see Horror Film Aesthetics: Creating the Visual Language of Fear. This blog represents a continuing discussion of my views on horror, picking up from where the book left off.